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A
- Aewylin: A
race of great beauty and magical power, created by the Yaurdwali te
Dwauta to act as servants. In time they became independent,
and to Men they came to be called "elves".
Ahlwynna:
One of the two camps of the Eldharin, they serve the light and
are the soldiers who fight the Autumn in the war of Hybasa.
Ahngûntha:
One of the earliest of the Mo Ketseth'ua races. They are known
for their dark religious rites, the bloodiest of which continues to
echo down into the modern age.
- Age of Gods:
An age stretching from 250,000 to 80,000 years ago. During
this age, the Host was born and matured, and eventually began
warring among themselves.
- Age of Magic:
An age stretching from 80,000 to 60,000 years ago, and marked by the
all-encompassing activities of the Yaurdwali te Dwauta. The
age ended when the Yaurdwali made war upon the y'Asalla, and were
summarily cast beyond the Walls of Air.
- Amtherias:
The southern continent in the western hemisphere.
- Angara:
An island empire to the west of Ansend. Originally a colony of
Valensia, it escaped the fall of its mother country and her
siblings, but remained isolated for thousands of years after
words. It eventually advanced to the point of becoming a
mighty maritime empire, and put much of the western hemisphere, and
some of the east, under its sway.
- Angaran Age,
the: An age lasting from from 10,500 to 6,000 years
ago. It was marked by the dominion of the distant island
empire of Angara, an ancient colony of long dead Valensia.
- Ansend:
The northern continent of the western hemisphere.
- Ansendian
Age: An age lasting from 1,500 years ago to the
present. It is an age still recovering from the fall of the
previous one.
- Aril Daylar:
One of the Thirteen Dooms. In the form of a dragon-hilted
sword, it is a mighty weapon that has brought about the rise and
fall of empires.
- Aril Kamas:
The Bladed Bow, one of the Thirteen Dooms.
- Asmoghül:
One of the y'Asalla, and the only one to have ever died, although
his unbound essence continues to haunt the region which saw his
downfall.
Äubrekka: A race of humans that grew to adapt
themselves to a life in the high mountains, and eventually within
their depths. In later ages, other Men would call them
"dwarves".
- Autumn, the:
A term used to describe those forces which strive to change the
world into a realization of the dark vision of Samildanach.
Often times these forces are called the Blood of Autumn.
- Autumn Lord:
A term referring to Samildanach of the y'Asalla.
- Autumn War, the:
The first overt battle, lead by Samildanach, against the forces of
the Spring. Fought at the end of the Elder Age, it lead to
Samildanach's first downfall.
B
- Beast Men:
In the Eolin Age, these were the highly savage and primitive
forerunners of the Soggotha people.
Bejart, Maggie:
Brought into Eadaë from Earth in order to aid in the Second Autumn
War, Maggie eventually became a famed archmage.
- Belinduil:
The Mother's Wounded, those Aewylin that fled across the ocean
at the end of the Eolin Age, and became known as the ice, or winter
elves.
- Blood of Autumn:
A common term referring to the forces of the Autumn.
- Brahms, Gerald:
A friend of Sean's, from Earth. Tall and skinny, with his
black hair constantly in a queue, he was always interested in the
occult.
C
- Calorne:
A nation-state that was established in the year 98 AA of the Ansendian
Age. The first highly structured nation to appear in this age,
Calorne was responsible for bringing order and civilization back to
much of western Ansend.
- Captain of the
Guard: In the military chain of command for the Lands of the
White Citadel, this is the absolute leader of the military, just below
the authority of the Queen.
- Council of
Lords: The ruling body of Calorne. Made up of six
Lords and a Lord Premiere, they form perhaps the closest thing to a
true democracy in Ansend.
D
- Dardannin
Mountains: The major mountain range of the Ansendian
continent, and likely the largest range on the entire planet.
They stretch from the northern glaciers to the southern most tip of
Ansend, and encompass several climatic and ecological zones.
- Donovan, Sean:
From the world of Earth, Sean Donovan was brought into Eadaë in order
to help defeat the Autumn during the Second Autumn War. Sean
eventually became a highly renowned, quasi-legendary figure.
- Dragon:
a being of magic and power of nearly unrivaled scope. Their
origins are a mystery, though it is possible that they were born of
the Host. Dragons are long-lived, on the order of thousands of
years, and behave in ways that are often hostile towards other races,
but which are in fact only surface manifestations of their own
agendas.
- Dragontamer,
the: A name given to Sean Donovan after he killed the Dragon
which had come to the White Citadel. Legends surrounding the
Dragontamer have grown and spread accordingly.
- duRavengaard,
Alextrin: A warlord of the Kull-ti tribe in northeastern
Ansend. He was given Aril Daylar, and with it he forged the
great kingdom of The Realm.
- duRavengaard,
Algos: The brother of Alextrin duRavengaard, who betrayed
his brother during the Autumn War, and who thus became the ruler of
all the Enkidai.
Durga: One of the y'Asalla, called Durga of the
earth. He came to claim the Äubrekka as his own children.
- Dwarves:
What Men call the Äubrekka.
E
- Eadaë:
The Mother's name, as well as the name of the world in which she
came to join with.
- e'Gratën:
That race created by the Yaurdwali te Dwauta for use as
soldiers. Since the Yaurdwali were so few in number and unable
to breed, they used this race to do their fighting. Strong and
bound by their own particular code of honor, they were also
savage. In time, Men would come to call them
"goblins".
- Elder Age, the:
An age lasting from 60,000 to 40,000 years ago. It was marked
by the rise of the Elder Races, filling the vacuum left by the
passing of the Yaurdwali. Men also possess a civilization
during this age, but it is scattered and weak in comparison.
- Elder Races:
Those races commonly called Elves, Dwarves, and Goblins by
Men. They were each created by the Yaurdwali te Dwauta in
order to serve a particular function in Yaurdwali society, but they
became independent when their masters were cast from the world.
- Eldharin:
Those of the Host who rank just below the y'Asalla. Though
their powers are lesser, their numbers are far greater. Many
became worshipped as gods by various races, and indeed many of these
came to believe that they were indeed such gods, and began to take
on the characteristics and mannerisms ascribed to them by their
worshippers. As time wore on, all Eldharin became loyal to
either the Spring or the Autumn, although a handful remained apart
from this conflict, and remained concerned only with their own
agendas.
- Elves: What
Men call the Aewylin.
- Enkidai:
The proper name of the race of Men. Once there was only the
Enkidai, who settled in the lands of Ithingwë during the Age of
Gods. Much later, of course, the Enkidai diversified into many
different races.
- Eolin:
A great empire founded on Ansend, and giving rise to the Eolin Age.
- Eolin Age, the:
An age stretching from 35,000 to 26,000 years ago. This is
marked by the rise of the races of the Enkidai, following the fall
of the mighty Elder empires.
F
G
- Goblins:
What Men call the e'Gratën.
- Guardian of the
Northern Lands of the White Citadel: A title created for
Sean Donovan after he had retired from the post of Captain of the
Guard, and moved to Midvale Valley, in the far north of the Lands.
H
- Herion: This
is the capitol of the Aewylin nation of Eolin. Long after it
is abandoned, the White Citadel will be erected upon this site.
Host, the:
A term used to identify all those creatures born of the Mother and
Father. This includes the y'Asalla, the Eldharin, and and many
other beings.
- Hybasa:
A self contained realm, hidden within the folds of the Walls of Air,
where the majority of the Host resides. Once connected to the
world, it has since been hidden away by the y'Asalla.
I
- Isadrienduil:
The True of the Mother, those Aewylin that fought against their
corrupted brethren.
Isles of Y'lloh:
Located far in the western ocean, this chain of volcanic islands is
the center of magical learning for the world of Eadaë. Few know
of the islands beyond vague legends.
- Ithingwë:
A region of land in northeastern Ansend, so named by the
y'Asalla. It was here that the race of Men first settled.
J
Joppa: A
region of southern Ansend, marked by extensive swamps as well as red
deserts.
K
- Kull-ti:
A race of Men that developed after populations of Manin from the
region of what would become the Lands of the White Citadel interbred
with populations of Hitachouk. They have dwelt in a northern
valley of the Dardannin Mountains, called The Realm, for thousands of
years.
L
- Lands of the
White Citadel: A nation-state of the Dardannin Mountains
encompassing several valleys and mountain ranges, which can be
counted among the most influential of the nations of Ansend, despite
its relatively isolated location.
- Lómérianduil:
The Betrayers of the Mother, what would be known as the dark
elves.
- Lord:
A title given to those serving on Calorne's Council of Lords.
- Lord Premiere:
The leader of the Council of Lords in the nation of Calorne.
- Lord Ravage:
A mighty and evil sorcerer who, near the beginning of the Ansendian
Age, attempted to conquer western Ansend. It is believed that
he was a sorcerer from the ancient Angaran Age.
M
- Men:
The common name of the Enkidai race.
- Midvale Village:
A village located in the northern regions of the Lands of the White
Citadel. Traditionally isolated and quite provincial, the
population is made up almost exclusively of farmers and ranchers, who
sell their goods to the more populated areas of the Lands during
yearly meets throughout the Lands.
- Minion:
One of three beings of great magical power which serve as the lieutenants
of Samildanach.
- Mo Ketseth'ua:
The mother race of the reptilian folk that ruled the world during
the Time Before Reckoning. They were best known for their
huge, monolithic architecture.
N
O
- Obroë: The
strongest of the y'Asalla, and the leader of the Spring.
- Ophra Sea:
A name used during the Eolin Age in reference to the body of water separating
the continents of Ansend and Amtherias.
P
- Painted
Ones, the: A common name for the Wendol Pwyn.
Paradūs:
During the Eolin Age, this was an empire founded by Men who had
learned or remembered ancient knowledge of the Yaurdwali te
Dwauta. It was a land of sorcery and, at times, great evil.
- People of the
Mother: During the Eolin Age, these were a savage people
living in the northeast corner of Ansend. Descendents of many
Enkidai tribes, they were also the immediate ancestors of the blonde
and blue-eyed races of that region in later ages. The People
were marked by the worship of stone carvings of pregnant women.
Q
- Queen, the:
The ceremonial title of the leader of the Lands of the White Citadel.
While the Queen is always female, she is not a true queen.
Rather, the title is handed down from the distant past, when legend
says the people of the Lands were first brought into the world.
R
- Ravenhair, the:
A common name ascribed to Hunter Rhylhaeven.
- Realm, The:
A region in the Dardannin Mountains, located in their northern
regions, which is the sole home to the Kull-ti people.
- Ritola, Thomas:
From Earth, and an acquaintance of Sean's. An exchange
student, he was always known as being something of a smart ass,
despite being highly intelligent.
- Rosel:
A village in The Realm, and the birth place of Hunter Rhylhaeven.
- Rhylhaeven,
Hunter: A Kull-ti who eventually came to reunite his
people with their sibling races of northeastern Ansend. He was
a direct descendent of Alextrin duRavengaard.
S
- Safehold: A
mighty city-state founded shortly after the beginning of the age,
when civilization was once more crawling out of the abyss from which
it had fallen. It was originally a place to escape the evil of
a mighty sorcerer, and eventually gave rise to the great nation of
Calorne.
- Samildanach:
One of the y'Asalla, and the Autumn Lord. It is he who sees
the ultimate order that is locked within perpetual decay, and it is
his goal to set the entire world on the road of perpetual decay --
an improvement over the Mother and Father's vision of creation.
- Sea Screamers:
A troupe of pirates who roamed the Synlan Sea during the Ansendian
Age. Highly successful, their reputation extended as far south
as Margoth.
- Second Autumn
War: The attempt by Samildanach and the Blood of Autumn to
conquer and convert the world, during the Ansendian Age.
- Shaligaer Sea:
The name of the Synlan Sea during the Eolin Age.
- Sithûs
Far-hennan: A temple-city built by the Ahngûntha in the
Time Before Reckoning, and the center of this race's horrific
blood-religion.
- Spring,
the: A term often used to describe those forces that
strive for the preservation of the world under the Mother and
Father's vision.
- Syllbanshii:
The proper title of the Sea Screamers in the Narcynan language.
- Synlan Sea:
An inland sea in eastern Ansend.
T
- Tangwen:
The daughter of the Queen of the White Citadel, and one time lover of
Sean Donovan. She ascended to the chair of the Queen in 1058 AA
of the Ansendian Age.
- Thirteen Dooms:
Thirteen weapons of magic and power forged under the instructions of
Samildanach. While they can be used for good or ill, all can
be held under the sway of Samildanach. And thus can their
users also be held under sway.
- Thralldom of the
Four Races, the: Referring to the time in the Age of Magic
when the races of Elves, Men, Dwarves, and Goblins were held as
slaves by the Yaurdwali te Dwauta.
- Time Before
Reckoning, The: The earliest documented age of the world,
centered on some one million years ago. This was a time when
the reptilian Mo Ketseth'ua ruled the world.
- Tobias, Anthony:
Better known as AT, he was a friend of Sean's, from Earth.
While best known as the football hero, he had actually dropped the
game in lieu of a science career before being called to Eadaë.
U
- Ûriad:
The strongest of the civilizations of the Ûriad Age, it came to
encompass most of eastern Ansend.
- Ûriad Age, the:
An age lasting from 22,000 to 20,000 years ago. Often called a
time of bestial civilization, the Men of this time managed to build
crude, sometimes almost stone aged civilizations founded on
plundered knowledge of the past, never truly fully understood.
The age did not last long because of this, but strange and powerful
relics and ruins were left behind.
- Ûrik:
The name that the Enkidai gave to Ithingwë. Meaning First
Home, these were the lands first settled by the Enkidai, during the
Age of Gods.
V
- Valensia:
The mightiest of the empires during the Valensian Age, this country
encompassed all of Ansend and much of Amtherias.
- Valensian Age,
the: An age lasting from 16,000 to 12,000 years ago.
It was marked by the rise of true classical civilizations.
World exploration and trade reached heights unseen since the reign
of the Elder Races, and mighty and beautiful monuments and
architectures were conceived and built. The age ended,
however, when civil war and encroaching barbarism tore apart even
the most powerful of the empires.
W
- Walls of Air:
A term referring to the boundaries of existence. To part the
Walls of Air is to literally create a gateway to another world.
- War of Tears,
the: The war fought against the y'Asalla by the the
Yaurdwali te Dwauta at the end of the Age of Magic. The war
was lost when the y'Asalla finally struck back and banished the
Yaurdwali beyond the Walls of Air.
- Wendol Pwyn:
A race of Men in the far west of Ansend. They tattooed their
entire bodies, and worshipped stones. They would eventually
give rise to such peoples as the Manin and Highlanders.
- White Citadel:
The central keep of the capitol city of the same name, in the Lands of
the White Citadel. The Citadel is a mighty construction, dating
back to the Elder Age.
X
Y
- y'Asalla:
The proper name for the Gods, those born of the Mother and Father.
- Yaurdwali te
Dwauta: A finite number of immortal beings, of great
beauty and magical power, created by the y'Asalla during the Age of
Gods when they vainly wished for worshippers. The Yaurdwali
eventually came to be fractionalized and loyal to certain y'Asalla,
although eventually all fell under the sway of Samildanach, and were
expelled from the world.
Z
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